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| namespace 扫雷 { internal class Program { enum TileStatus { active, hidden, marked, suspected } enum End { quit, win, lose, not } struct Field { public byte width; public byte height; public short mineCount; public byte[,] table; public TileStatus[,] status; public void Fill() { table = new byte[width, height]; status = new TileStatus[width, height]; for (byte x = 0; x < width; x++) { for (byte y = 0; y < height; y++) { table[x, y] = 0; status[x, y] = TileStatus.hidden; } } } public void PutMine(byte x, byte y) { byte[,] safeList = new byte[9, 2]; byte safeListKey = 0; foreach (int w in new int[] {x-1, x, x+1}) { if (w < 0 || w >= width) continue; foreach (int h in new int[] {y-1, y, y+1}) { if (h < 0 || h >= height) continue; safeList[safeListKey, 0] = (byte)w; safeList[safeListKey, 1] = (byte)h; safeListKey++; } }
byte[,] mineList = new byte[mineCount, 2]; short mineListKey = 0; while (mineListKey < mineCount) { byte xRand = (byte)(new Random().Next(width)); byte yRand = (byte)(new Random().Next(height)); bool isRepeat = false; for (byte i = 0; i < 9; i++) { if (xRand == safeList[i, 0] && yRand == safeList[i, 1]) { isRepeat = true; break; } } for (byte i = 0; i < mineCount; i++) { if (xRand == mineList[i, 0] && yRand == mineList[i, 1]) { isRepeat = true; break; } } if (!isRepeat) { table[xRand, yRand] = 9; mineList[mineListKey, 0] = xRand; mineList[mineListKey, 1] = yRand; mineListKey++; } } } public void PutNumber() { Field field = this; for (byte x = 0; x < width; x++) { for (byte y = 0; y < height; y++) { if (table[x, y] == 9) { PlusOne(x, y, field); } } } static void PlusOne(byte x, byte y, Field field) { foreach (int w in new int[] { x - 1, x, x + 1 }) { if (w < 0 || w >= field.width) continue; foreach (int h in new int[] { y - 1, y, y + 1 }) { if (h < 0 || h >= field.height) continue; if (field.table[w, h] != 9) { field.table[w, h]++; } } } } } public bool Judging() { short markNum = 0; foreach (TileStatus tileStatus in status) { if (tileStatus == TileStatus.hidden || tileStatus == TileStatus.suspected) { return false; } else if (tileStatus == TileStatus.marked) { markNum++; } } if (markNum == mineCount) { return true; } else { return false; } } } struct Focus { public byte x; public byte y; public Field field; public void MoveUp() { y = (byte)(y == 0 ? field.height - 1 : y - 1); } public void MoveDown() { y = (byte)(y == field.height - 1 ? 0 : y + 1); } public void MoveLeft() { x = (byte)(x == 0 ? field.width - 1 : x - 1); } public void MoveRight() { x = (byte)(x == field.width - 1 ? 0 : x + 1); } public void Check() { Focus focus = this; void TileCheck(byte x, byte y) { if (focus.field.status[x, y] != TileStatus.active) { focus.field.status[x, y] = TileStatus.active; DrawTile(x, y, focus.field, focus); } } List<byte[]> edgeList = [[x, y]]; while (edgeList.Count > 0) { byte[] edge = edgeList[edgeList.Count - 1]; TileCheck(edge[0], edge[1]); edgeList.RemoveAt(edgeList.Count - 1); if (field.table[edge[0], edge[1]] == 0) { foreach (int w in new int[] {edge[0] - 1, edge[0], edge[0] + 1}) { if (w < 0 || w >= field.width) continue; foreach (int h in new int[] { edge[1] - 1, edge[1], edge[1] + 1}) { if (h < 0 || h >= field.height) continue; if (field.status[w, h] != TileStatus.active) { edgeList.Add([(byte)w, (byte)h]); } } } } } } public void Mark() { if (field.status[x, y] == TileStatus.marked) { field.status[x, y] = TileStatus.hidden; } else if (field.status[x, y] != TileStatus.active) { field.status[x, y] = TileStatus.marked; } } public void Suspect() { if (field.status[x, y] == TileStatus.suspected) { field.status[x, y] = TileStatus.hidden; } else if (field.status[x, y] != TileStatus.active) { field.status[x, y] = TileStatus.suspected; } } } static void DrawTile(byte x, byte y, Field field, Focus focus) { ConsoleColor background = Console.BackgroundColor; ConsoleColor foreground = Console.ForegroundColor; ConsoleColor font = (ConsoleColor)(8 - field.table[x, y]); void AutoFocus(ConsoleColor bkgrd, ConsoleColor frgrd, string obj) { Console.SetCursorPosition(2 * x + 1, y + 2); if (focus.x == x && focus.y == y) { Console.BackgroundColor = frgrd; Console.ForegroundColor = bkgrd; } else { Console.ForegroundColor = frgrd; } Console.Write(' ' + obj + ' '); Console.ResetColor(); } if (field.status[x, y] == TileStatus.active) { if (field.table[x, y] == 9) { AutoFocus(background, ConsoleColor.Red, "#"); } else if (field.table[x, y] == 0) { AutoFocus(background, foreground, " "); } else { AutoFocus(background, font, field.table[x, y] + ""); } } else if (field.status[x, y] == TileStatus.hidden) { AutoFocus(background, foreground, "+"); } else if (field.status[x, y] == TileStatus.marked) { AutoFocus(background, ConsoleColor.Green, "F"); } else if (field.status[x, y] == TileStatus.suspected) { AutoFocus(background, ConsoleColor.Yellow, "?"); } } static void DrawField(Field field, string title) { Console.Clear(); byte fieldWidth = (byte)(field.width*2 + 3); byte titleWidth = (byte)(title.Length); if (fieldWidth >= titleWidth) { Console.SetCursorPosition(fieldWidth/2 - titleWidth/2, 0); Console.WriteLine(title); } else { Console.SetCursorPosition(0, 0); Console.WriteLine(title); }
Console.Write("┌─"); for (byte i = 0; i < field.width; i++) { Console.Write("──"); } Console.WriteLine("┐");
for (byte i = 0; i < field.height; i++) { Console.Write("│ "); for (byte j = 0; j < field.width; j++) { Console.Write("+ "); } Console.WriteLine("│"); }
Console.Write("└─"); for (byte i = 0; i < field.width; i++) { Console.Write("──"); } Console.WriteLine("┘"); } static void Main(string[] args) { string title = "MineSweeper"; Field field = new Field() { width = 30, height = 16, mineCount = 99 }; field.Fill(); Focus focus = new Focus() { field = field, x = (byte)(field.width / 2), y = (byte)(field.height / 2), }; DrawField(field, title);
bool checkFirst = false; End gameEnd = End.not; byte oldX = focus.x, oldY = focus.y; while (gameEnd == End.not) { DrawTile(oldX, oldY, field, focus); oldX = focus.x; oldY = focus.y; DrawTile(focus.x, focus.y, field, focus); ConsoleKey input = Console.ReadKey(true).Key; switch (input) { case ConsoleKey.W: case ConsoleKey.UpArrow: focus.MoveUp(); break; case ConsoleKey.A: case ConsoleKey.LeftArrow: focus.MoveLeft(); break; case ConsoleKey.S: case ConsoleKey.DownArrow: focus.MoveDown(); break; case ConsoleKey.D: case ConsoleKey.RightArrow: focus.MoveRight(); break; case ConsoleKey.F: focus.Mark(); break; case ConsoleKey.E: focus.Suspect(); break; case ConsoleKey.Q: gameEnd = End.quit; break; case ConsoleKey.Spacebar: if (!checkFirst) { checkFirst = true; field.PutMine(focus.x, focus.y); field.PutNumber(); } focus.Check(); if (field.table[focus.x, focus.y] == 9) { Console.Beep(); gameEnd = End.lose; } else if (field.Judging()) { gameEnd = End.win; } break; } Console.SetCursorPosition(0, field.height+2); } } } }
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